Rev-share is where friends become plaintiffs
Almost every developer has been part of one: a few people agree to build a game together, split the money if it does well, and sort out the details later.
Then it does well, and “later” arrives with no written terms, mismatched memories, and real money on the table.
The deals that survive success are the ones that were written down before anyone wrote a line of code.
What the agreement has to settle
Four things decide whether a rev-share holds together: the split and how revenue is actually calculated, who owns the IP, what happens when someone leaves, and how the whole thing ends.
Leave any of these in a Discord chat and you have left the most important parts of your business to memory.
How we handle it
We build a revenue share agreement around how your team actually works, with the split, IP assignment, vesting, and exit terms all spelled out.
Flat fee, scoped to your collaboration, and the cheapest insurance you will buy if the game takes off.