Owning your work and being able to defend it are two different things
Copyright protection exists the second you create something.
What most developers do not realize is that you generally cannot sue over it, or collect the damages that make suing worthwhile, until the work is registered. Registration is the cheap, boring step that turns “that’s mine” into something a court will enforce.
Why it matters more in games
Games are bundles of copyrightable work: concept art, character designs, soundtracks, dialogue, and code. They are also among the most cloned products on the internet.
When a knock-off shows up on a storefront, a timely registration is the difference between a takedown that gets ignored and one that gets results. It also preserves your ability to recover statutory damages instead of having to prove exactly what the clone cost you.
How we handle it
We talk through what is worth registering and how to group it efficiently, then prepare and file with the US Copyright Office and walk you through the deposit requirements for games.
It is a flat fee, and one of the highest-leverage legal steps a developer can take early.