A license is a list of rights you are giving away, in writing
Every licensing deal is really one question: who can do what with whose IP, and who gets paid for it.
Get the answer in clear terms and a license is one of the best ways to make money from a game. Get it wrong and you can sign away exclusivity, territories, or ownership you never meant to give up, sometimes permanently.
Both directions of the deal
We handle licenses in both directions.
When you are licensing your IP out, to a publisher, a merchandise partner, a foreign-language edition, we make sure the scope is bounded, the royalties are real, and the rights come back to you when the deal ends.
When you are bringing IP in, music, art, middleware, an engine, we make sure you actually have the rights you think you are paying for.
How we handle it
Send us the deal, whether it is a contract you need drafted or one someone handed you to sign.
We scope it, quote a flat fee up front, and either draft it to protect you or review it and tell you in plain English what to fix before you sign.